Design the spaces where the game actually happens.
We’re building a 3D multiplayer espionage RPG in Unity — a modern revival of a cult-classic that ran for over 20 years and still has a devoted community. We’re not pre-concept or hoping it works. We run public playtests with a live player base, we’re entering festivals (currently sitting in FIRST PLACE at indie games festivals), and we have a tight team of senior developers shipping real systems every single week.
We need a level designer who can turn those systems into maps that sing — spaces where the gameplay comes alive. This is your chance to put a festival-selected, traction-backed studio on your portfolio, and own the maps in a real, shipping multiplayer game.