Build the engine that builds our worlds.
We’re building a 3D multiplayer espionage RPG in Unity — a modern revival of a cult-classic that ran for over 20 years and still has a devoted community. We’re not pre-concept or hoping it works. We run public playtests with a live player base, we’re entering festivals (currently sitting in FIRST PLACE at indie game festivals), and we have a tight team of senior developers shipping real systems every single week.
Our game runs on instanced missions — players teleport into a casino, a bank, an abandoned factory, pull off the job, and get out. Today those mission maps are assembled by hand from a library of modular building blocks. Your job is to build the machine that assembles them instead: a seed goes in, a complete playable mission map comes out — and the same seed produces the same map for every player, every time, on a dedicated server. The pipeline is already designed and working around you: the module library, the mission framework, the session flow. What’s missing is the generator at the center. That’s your seat.
And this engine is not a one-game feature — it’s being built as the studio’s generation library, designed to carry our future titles too. This is your chance to put a festival-selected, traction-backed studio on your portfolio and own the engine at the heart of it.