As our 3D Artist for Festival-Bound Indie Game, you will:
This is not just another indie gig.
We are a lean, fast-moving indie game studio building our flagship title, a game we believe has the potential to define careers, win recognition, and make noise in the indie games space.
This project is built on a gameplay foundation proven for over 25 years. We are taking a battle-tested concept and modernizing it into something visually distinct, technically smart, and festival-ready. We are actively investing in this project and plan to submit it to game festivals and showcase opportunities, because we believe the work deserves to be seen. We are not a giant AAA studio with bloated budgets and layers of bureaucracy. We are a scrappy, serious team with conviction, momentum, and taste. We already have a working team in place, and we ship. We have already shipped one game, and this next title is the one we are betting on in a much bigger way. If you are a talented artist who has been circling the indie scene looking for the right team, the right opportunity, and the right project to really break through, this may be that opening. Why this role matters This is a chance to join a team that is building something with real ambition. You will be working alongside four developers, including a tech lead, on a project with long-term upside. This is not a one-and-done asset dump. If the fit is right and the game succeeds the way we believe it can, there will be ongoing opportunities for persistent content, future production, and long-term growth with the studio. We want someone whose work does not just look good in a portfolio render. We want someone whose work helps create a game world that feels recognizable, ownable, and award-worthy. The visual challenge Our game has a very specific visual identity. We are building a stylized top-down 3D world with a neo-noir feel. Not generic realism. Not off-the-shelf sci-fi. Not another forgettable indie look. We want a world with a strong sense of authorship. A world where the environments, props, silhouettes, mood, and materials all feel like they belong to one distinct universe. Our goal is not to imitate an existing category. Our goal is to create a visual identity strong enough that it feels like its own lane. That means we need an artist who understands:
silhouette and readability
stylization over realism
how to make purchased assets feel original through kitbashing
how to unify disparate pieces into one cohesive visual language
how to create assets that support gameplay, screenshots, trailers, and festival submissions
Who we are looking for?
You will help turn strong creative direction into real in-game assets. Your responsibilities may include: Environment and modular kit work
Create or polish modular environment assets for interiors, exteriors, rooftops, alleys, urban spaces, and mission-driven gameplay areas
Help establish reusable kits that allow us to build quickly without sacrificing visual identity
Props and gameplay objects
Create or refine props, interactables, devices, signage, world objects, and set dressing
Make sure assets are readable from a top-down gameplay camera and support the player experience
Kitbashing and style matching
Work with purchased assets and third-party source material
Kitbash, remodel, reshape, and polish them so they match our visual identity
Ensure the final result feels like it belongs to one coherent game world, not a patchwork of asset packs
Character support
Assist with stylized character-related work as needed
Support the overall silhouette language and visual cohesion of the cast and world
Polishing AI-assisted source material
We use an AI production pipeline to get many 3D models and concepts roughly 70 to 80 percent of the way there
Your role is to bring strong judgment, craft, and finish to that process
We need someone who can take promising raw material and push it into shippable, game-ready assets
Unity-ready production
Deliver clean, organized assets prepared for implementation
Maintain sensible topology, UVs, pivots, materials, naming, and exports
Build with production efficiency in mind
What kind of person will thrive here This role is for someone who is:
talented
hungry
coachable
fast
serious about games
excited by real opportunity
comfortable working in a fast-paced, intense environment
This is not the place for someone who needs perfect conditions, endless hand-holding, or a slow-moving pipeline. We move with urgency. We care about quality. We iterate fast. We expect people to take direction well, solve problems, and contribute to the momentum of the team. Saturday being Free Exploration Day reflects part of our culture. We work hard during the week, and we value curiosity, experimentation, and creative exploration too. What we’re looking for Must-have
Strong 3D modeling skills in Blender or similar software
Ability to create stylized game-ready assets
Good eye for shape language, silhouette, and readability
Experience with props, environment pieces, and modular workflows
Ability to match an existing art direction instead of forcing a personal style onto the project
Ability to move quickly without letting quality collapse
Comfort with feedback and revision
Strong plus
Experience with kitbashing
Experience adapting store-bought or sourced assets into a unified visual style
Familiarity with Unity pipelines
Experience on indie teams
Ability to polish AI-generated concepts or partially developed source assets
Experience building for top-down or isometric gameplay cameras
What success looks like In this role, success means:
the game starts looking more distinct, more confident, and more marketable
assets begin to pass the screenshot test
environments feel like part of one authored world
props and spaces support gameplay instead of fighting it
your work becomes part of the visual identity we take into trailers, devlogs, festival submissions, and award conversations
Why Join Us?
Because this is the kind of role that can become more than a contract. This is a chance to get in early on a game with:
a proven gameplay foundation
a committed team already in motion
real production momentum
leadership that is investing in festivals and visibility
long-term upside if the game hits
Everyone on this team is betting on this project because we believe in it. We are building something we think can matter. The right artist will not just be filling a seat. They will be helping shape a game that could launch careers, including their own. For the right person If you’ve been floating around the indie circuit doing work that never quite had the right team, the right momentum, or the right shot at visibility, this could be your moment. We are looking for someone talented enough to rise, disciplined enough to execute, and hungry enough to know that opportunities like this do not come around every day.